ROULETTE STRATEGIES, EXPLAINED & TESTED

Afterpattern · Roulette strategy guideCompare rules.
Test stakes.
See results.

Understand classic betting systems, then compare 30 Winnary pattern-based strategies on the same 2,000 simulated spins. See stakes, wins and losses in fictional units, with complete results to inspect.

100 fixed entries per strategy Fictional units only
ROULETTE SIMULATOR01—30
Spin 2,000 outcomes.Compare 30 strategies.
30
34
19

Opening numbers · entry 01 · European roulette

2,000 new outcomes
30 strategies calculated
Ranking updated

One draw. Every outcome included.

100 entries × 20 spins. Simulated results in fictional units.

01 Read the pattern
02 Fix the rules
03 Replay 20 spins
04 Keep the result
REFERENCE SAMPLE

Top 3 roulette strategies.

View all 30 rankings ↗

Ranked by total in this sample. Stakes and loss limits differ; a high rank is not evidence of a long-term advantage.

WHY SPIN THE SIMULATOR?

New numbers.
A fresh comparison.

This Monte Carlo roulette simulator shows how the same rules behave when the outcomes change. One click draws 100 entries of 20 spins, applies all 30 strategies and ranks their totals in fictional units.

01

Equal chances for every number

A cryptographically secure random number generator draws each result from 0 to 36, with a 1 in 37 chance for every number. Past spins do not make a number more likely.

02

One sample. All 30 strategies.

Every strategy receives the same numbers. Its entry assumptions, stake progression and stopping rules stay fixed. Every generated sample is kept as drawn, including losses.

03

A result you can inspect

The reels show the first three numbers of entry one. The ranking uses all 2,000 outcomes. Open a strategy for its full breakdown, or download the selected sample.

Understand the signals behind the strategies.

Winnary brings roulette statistics, spin history and rare-pattern signals into one analytical interface. Explore how those signals work here, then open Winnary to see the service. Rarity describes what has happened; it does not predict the next spin.

Explore Winnary ↗

Our generator uses Node.js crypto.randomInt, which avoids bias when converting random values into roulette numbers. This is an independent simulation, not a casino feed or a forecast. Read the methodology ↗

A DIFFERENT KIND OF STRATEGY LIBRARY

Roulette strategies.
Rules you can inspect.

Some simulations finish positive. Others hit their loss limit. You can see both, down to the last spin.

“Top” means a curated editorial collection. The library follows an editorial order. The separate simulation ranking compares the current sample’s results.

ROULETTE BETTING SYSTEMS

First compare the rules.

A roulette strategy usually combines three choices: which numbers to cover, how much to stake and when to stop. A staking progression changes the amount at risk. It does not change the wheel’s probabilities. Start with these common systems before exploring the pattern-based simulations below.

Flat betting

Keep the same stake on each attempt. With a 5-unit stake, six bets put 30 units through the table regardless of their order. This gives a simple baseline for comparing more complicated rules.

Flat stakes with Winnary observations ↗

Martingale

Double after a loss on an even-money bet and return to the starting stake after a win. Starting at 5 units, three losses cost 35 units; the next bet needs 40 more. A bankroll or table limit can stop the sequence before a recovery.

Martingale rules and pattern context ↗

Paroli

Increase after wins instead of losses. A capped three-win version stakes 5, then 10, then 20 units, resetting after a loss or the third win. The cap matters: without a reset, a later loss can return the accumulated gains.

How a capped Paroli sequence works ↗

Fibonacci

Use stakes from 1, 1, 2, 3, 5, 8 and so on. A common even-money version moves forward after a loss and back two positions after a win. Record the reset rule and maximum stake before comparing it with another system.

Fibonacci stakes, explained ↗

D’Alembert

Add one unit after a loss and subtract one after a win, with a minimum of one unit. The growth is slower than doubling, but a long losing run still raises the next stake and total amount exposed.

D’Alembert and roulette analytics ↗

Coverage systems

Spread a stake across several groups instead of changing only its size. Covering more pockets gives more ways to receive a payout, but that payout may not recover the full combined stake. Count the net result of every component.

Explore the James Bond allocation ↗

What the simulations below test: 30 specified Winnary pattern-entry rules with fixed or capped progressive stakes. They are not interchangeable with every classic system above. Each study lists its own coverage, entry condition and stop rules.

New to the layout? Practice placing bets in Winnary Trainer. For the mathematical starting point, use our roulette odds and payout guide. Standard single-zero payouts have a 2.70% house edge; a favourable sample does not remove it.

FIND YOUR STARTING POINT

The strategy library30

Rare01

Dozens 1 / 2 / 3

One rule for the whole group. Choose the qualifying signal and follow its matching layout. Enter at Rare; allow at most 2 doublings after losses.

3 signals, one at a time · 100 entries
Rare02

Columns 1 / 2 / 3

One rule for the whole group. Choose the qualifying signal and follow its matching layout. Enter at Rare; keep the stake level for up to 3 attempts.

3 signals, one at a time · 100 entries
Rare03

Red / Black / Odd / Even

One rule for the whole group. Choose the qualifying signal and follow its matching layout. Enter at Rare; keep the stake level for up to 3 attempts.

4 signals, one at a time · 100 entries
Rare04

Low / High

One rule for the whole group. Choose the qualifying signal and follow its matching layout. Enter at Rare; allow at most 2 doublings after losses.

2 signals, one at a time · 100 entries
Ultra Rare05

Dozens 1 / 2 / 3

One rule for the whole group. Choose the qualifying signal and follow its matching layout. Enter at Ultra Rare; allow at most 3 doublings after losses.

3 signals, one at a time · 100 entries
Ultra Rare06

Columns 1 / 2 / 3

One rule for the whole group. Choose the qualifying signal and follow its matching layout. Enter at Ultra Rare; allow at most 3 doublings after losses.

3 signals, one at a time · 100 entries
Ultra Rare07

Red / Black / Odd / Even

One rule for the whole group. Choose the qualifying signal and follow its matching layout. Enter at Ultra Rare; allow at most 2 doublings after losses.

4 signals, one at a time · 100 entries
Ultra Rare08

Low / High

One rule for the whole group. Choose the qualifying signal and follow its matching layout. Enter at Ultra Rare; allow at most 2 doublings after losses.

2 signals, one at a time · 100 entries
Ultra Rare09

Tiers

Follow the complete sector layout after its absence qualifies. Enter at Ultra Rare; allow at most 3 doublings after losses.

3 doublings · 100 entries
Ultra Rare10

Voisins

Follow the complete sector layout after its absence qualifies. Enter at Ultra Rare; allow at most 2 doublings after losses.

2 doublings · 100 entries
Legendary11

Dozens 1 / 2 / 3

One rule for the whole group. Choose the qualifying signal and follow its matching layout. Enter at Legendary; allow at most 5 doublings after losses.

3 signals, one at a time · 100 entries
Legendary12

Columns 1 / 2 / 3

One rule for the whole group. Choose the qualifying signal and follow its matching layout. Enter at Legendary; allow at most 4 doublings after losses.

3 signals, one at a time · 100 entries
Legendary13

Red / Black / Odd / Even

One rule for the whole group. Choose the qualifying signal and follow its matching layout. Enter at Legendary; allow at most 3 doublings after losses.

4 signals, one at a time · 100 entries
Legendary14

Low / High

One rule for the whole group. Choose the qualifying signal and follow its matching layout. Enter at Legendary; allow at most 3 doublings after losses.

2 signals, one at a time · 100 entries
Legendary15

Tiers

Follow the complete sector layout after its absence qualifies. Enter at Legendary; allow at most 4 doublings after losses.

4 doublings · 100 entries
Legendary16

Voisins

Follow the complete sector layout after its absence qualifies. Enter at Legendary; allow at most 3 doublings after losses.

3 doublings · 100 entries
Record Breaker17

Dozens 1 / 2 / 3

One rule for the whole group. Choose the qualifying signal and follow its matching layout. Enter at Record Breaker; allow at most 4 doublings after losses.

3 signals, one at a time · 100 entries
Record Breaker18

Columns 1 / 2 / 3

One rule for the whole group. Choose the qualifying signal and follow its matching layout. Enter at Record Breaker; allow at most 5 doublings after losses.

3 signals, one at a time · 100 entries
Record Breaker19

Red / Black / Odd / Even

One rule for the whole group. Choose the qualifying signal and follow its matching layout. Enter at Record Breaker; allow at most 3 doublings after losses.

4 signals, one at a time · 100 entries
Record Breaker20

Low / High

One rule for the whole group. Choose the qualifying signal and follow its matching layout. Enter at Record Breaker; allow at most 3 doublings after losses.

2 signals, one at a time · 100 entries
Record Breaker21

Tiers

Follow the complete sector layout after its absence qualifies. Enter at Record Breaker; allow at most 4 doublings after losses.

4 doublings · 100 entries
Record Breaker22

Voisins

Follow the complete sector layout after its absence qualifies. Enter at Record Breaker; allow at most 3 doublings after losses.

3 doublings · 100 entries
Record Breaker23

Orphelins

Follow the complete sector layout after its absence qualifies. Enter at Record Breaker; allow at most 2 doublings after losses.

2 doublings · 100 entries
Record Breaker24

Spiel

Follow the complete sector layout after its absence qualifies. Enter at Record Breaker; allow at most 2 doublings after losses.

2 doublings · 100 entries
Mixed Signals25

Large sectors & small sectors

Tiers and Voisins qualify at Ultra Rare. Orphelins and Spiel wait for a monthly record.

4 signals, one at a time · 100 entries
Mixed Signals26

Dozens & Orphelins

Any dozen can enter at Ultra Rare. Orphelins needs Record Breaker and a shorter ladder.

4 signals, one at a time · 100 entries
Mixed Signals27

Columns & Spiel

Any column can qualify at Ultra Rare. The smaller Spiel sector waits for a monthly record.

4 signals, one at a time · 100 entries
Mixed Signals28

Colour / parity & dozens

Red, black, odd or even can qualify at Rare. The three dozens wait for Legendary.

7 signals, one at a time · 100 entries
Mixed Signals29

Small sectors: monthly & six-month records

Orphelins requires Record Breaker. Spiel requires Unique, a new six-month maximum.

2 signals, one at a time · 100 entries
Mixed Signals30

The broad mixed filter

Dozens, columns, Tiers and Voisins enter at Ultra Rare. Orphelins and Spiel enter only on monthly records. Every layout has a five-doubling cap.

10 signals, one at a time · 100 entries
BEFORE YOU CHOOSE A RULE

Understand the tool, the odds and the test.

OPEN NOTEBOOK

The numbers have
nothing to hide.

Every strategy uses the same 100 paths in the selected sample. Keep the Original sample or use Random to draw a new one. Inspect the method and download the complete records.

Inside the simulation