Equal chances for every number
A cryptographically secure random number generator draws each result from 0 to 36, with a 1 in 37 chance for every number. Past spins do not make a number more likely.
Understand classic betting systems, then compare 30 Winnary pattern-based strategies on the same 2,000 simulated spins. See stakes, wins and losses in fictional units, with complete results to inspect.
Opening numbers · entry 01 · European roulette
One draw. Every outcome included.
100 entries × 20 spins. Simulated results in fictional units.
Ranked by total in this sample. Stakes and loss limits differ; a high rank is not evidence of a long-term advantage.
This Monte Carlo roulette simulator shows how the same rules behave when the outcomes change. One click draws 100 entries of 20 spins, applies all 30 strategies and ranks their totals in fictional units.
A cryptographically secure random number generator draws each result from 0 to 36, with a 1 in 37 chance for every number. Past spins do not make a number more likely.
Every strategy receives the same numbers. Its entry assumptions, stake progression and stopping rules stay fixed. Every generated sample is kept as drawn, including losses.
The reels show the first three numbers of entry one. The ranking uses all 2,000 outcomes. Open a strategy for its full breakdown, or download the selected sample.
Winnary brings roulette statistics, spin history and rare-pattern signals into one analytical interface. Explore how those signals work here, then open Winnary to see the service. Rarity describes what has happened; it does not predict the next spin.
Our generator uses Node.js crypto.randomInt, which avoids bias when converting random values into roulette numbers. This is an independent simulation, not a casino feed or a forecast. Read the methodology ↗
A DIFFERENT KIND OF STRATEGY LIBRARY
Some simulations finish positive. Others hit their loss limit. You can see both, down to the last spin.
“Top” means a curated editorial collection. The library follows an editorial order. The separate simulation ranking compares the current sample’s results.
A roulette strategy usually combines three choices: which numbers to cover, how much to stake and when to stop. A staking progression changes the amount at risk. It does not change the wheel’s probabilities. Start with these common systems before exploring the pattern-based simulations below.
Keep the same stake on each attempt. With a 5-unit stake, six bets put 30 units through the table regardless of their order. This gives a simple baseline for comparing more complicated rules.
Flat stakes with Winnary observations ↗Double after a loss on an even-money bet and return to the starting stake after a win. Starting at 5 units, three losses cost 35 units; the next bet needs 40 more. A bankroll or table limit can stop the sequence before a recovery.
Martingale rules and pattern context ↗Increase after wins instead of losses. A capped three-win version stakes 5, then 10, then 20 units, resetting after a loss or the third win. The cap matters: without a reset, a later loss can return the accumulated gains.
How a capped Paroli sequence works ↗Use stakes from 1, 1, 2, 3, 5, 8 and so on. A common even-money version moves forward after a loss and back two positions after a win. Record the reset rule and maximum stake before comparing it with another system.
Fibonacci stakes, explained ↗Add one unit after a loss and subtract one after a win, with a minimum of one unit. The growth is slower than doubling, but a long losing run still raises the next stake and total amount exposed.
D’Alembert and roulette analytics ↗Spread a stake across several groups instead of changing only its size. Covering more pockets gives more ways to receive a payout, but that payout may not recover the full combined stake. Count the net result of every component.
Explore the James Bond allocation ↗What the simulations below test: 30 specified Winnary pattern-entry rules with fixed or capped progressive stakes. They are not interchangeable with every classic system above. Each study lists its own coverage, entry condition and stop rules.
New to the layout? Practice placing bets in Winnary Trainer. For the mathematical starting point, use our roulette odds and payout guide. Standard single-zero payouts have a 2.70% house edge; a favourable sample does not remove it.
One rule for the whole group. Choose the qualifying signal and follow its matching layout. Enter at Rare; allow at most 2 doublings after losses.
One rule for the whole group. Choose the qualifying signal and follow its matching layout. Enter at Rare; keep the stake level for up to 3 attempts.
One rule for the whole group. Choose the qualifying signal and follow its matching layout. Enter at Rare; keep the stake level for up to 3 attempts.
One rule for the whole group. Choose the qualifying signal and follow its matching layout. Enter at Rare; allow at most 2 doublings after losses.
One rule for the whole group. Choose the qualifying signal and follow its matching layout. Enter at Ultra Rare; allow at most 3 doublings after losses.
One rule for the whole group. Choose the qualifying signal and follow its matching layout. Enter at Ultra Rare; allow at most 3 doublings after losses.
One rule for the whole group. Choose the qualifying signal and follow its matching layout. Enter at Ultra Rare; allow at most 2 doublings after losses.
One rule for the whole group. Choose the qualifying signal and follow its matching layout. Enter at Ultra Rare; allow at most 2 doublings after losses.
Follow the complete sector layout after its absence qualifies. Enter at Ultra Rare; allow at most 3 doublings after losses.
Follow the complete sector layout after its absence qualifies. Enter at Ultra Rare; allow at most 2 doublings after losses.
One rule for the whole group. Choose the qualifying signal and follow its matching layout. Enter at Legendary; allow at most 5 doublings after losses.
One rule for the whole group. Choose the qualifying signal and follow its matching layout. Enter at Legendary; allow at most 4 doublings after losses.
One rule for the whole group. Choose the qualifying signal and follow its matching layout. Enter at Legendary; allow at most 3 doublings after losses.
One rule for the whole group. Choose the qualifying signal and follow its matching layout. Enter at Legendary; allow at most 3 doublings after losses.
Follow the complete sector layout after its absence qualifies. Enter at Legendary; allow at most 4 doublings after losses.
Follow the complete sector layout after its absence qualifies. Enter at Legendary; allow at most 3 doublings after losses.
One rule for the whole group. Choose the qualifying signal and follow its matching layout. Enter at Record Breaker; allow at most 4 doublings after losses.
One rule for the whole group. Choose the qualifying signal and follow its matching layout. Enter at Record Breaker; allow at most 5 doublings after losses.
One rule for the whole group. Choose the qualifying signal and follow its matching layout. Enter at Record Breaker; allow at most 3 doublings after losses.
One rule for the whole group. Choose the qualifying signal and follow its matching layout. Enter at Record Breaker; allow at most 3 doublings after losses.
Follow the complete sector layout after its absence qualifies. Enter at Record Breaker; allow at most 4 doublings after losses.
Follow the complete sector layout after its absence qualifies. Enter at Record Breaker; allow at most 3 doublings after losses.
Follow the complete sector layout after its absence qualifies. Enter at Record Breaker; allow at most 2 doublings after losses.
Follow the complete sector layout after its absence qualifies. Enter at Record Breaker; allow at most 2 doublings after losses.
Tiers and Voisins qualify at Ultra Rare. Orphelins and Spiel wait for a monthly record.
Any dozen can enter at Ultra Rare. Orphelins needs Record Breaker and a shorter ladder.
Any column can qualify at Ultra Rare. The smaller Spiel sector waits for a monthly record.
Red, black, odd or even can qualify at Rare. The three dozens wait for Legendary.
Orphelins requires Record Breaker. Spiel requires Unique, a new six-month maximum.
Dozens, columns, Tiers and Voisins enter at Ultra Rare. Orphelins and Spiel enter only on monthly records. Every layout has a five-doubling cap.
No matching strategies. Try a pattern such as dozen, Tiers or red.