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M / TEN ROULETTE STRATEGIES

Mixed Signals.

Different patterns, different entry gates. One selected branch and one active series at a time.

THE COLLECTION

Ten rules. One entry class.10

Mixed Signals41

Wide first, narrow by record

Large sectors can qualify earlier; Orphelins waits for a strict monthly record.

3 entry gates · 100 entries
Mixed Signals42

Dozens before orphans

Use Ultra Rare for the first dozen and require Record Breaker for Orphelins.

2 entry gates · 100 entries
Mixed Signals43

The column and the zero sector

Give the broad column an earlier gate than the smaller Spiel sector.

2 entry gates · 100 entries
Mixed Signals44

Half wheel, then twelve

Rare is enough for the red half; the middle dozen waits for Legendary.

2 entry gates · 100 entries
Mixed Signals45

Two sectors, two thresholds

Tiers enters at Ultra Rare; Voisins waits for Legendary. Only one layout is active.

2 entry gates · 100 entries
Mixed Signals46

One month or six months

Orphelins needs a monthly record. Spiel waits for a Unique six-month record.

2 entry gates · 100 entries
Mixed Signals47

A dozen ladder, a sector ceiling

Change the allowed ladder with the selected pattern, before any future spin is read.

2 entry gates · 100 entries
Mixed Signals48

Three columns, one active

Column one uses Rare, column two Ultra Rare, and column three Legendary.

3 entry gates · 100 entries
Mixed Signals49

Three depths of rarity

Move from a Legendary dozen to a monthly sector record and a six-month zero-sector record.

3 entry gates · 100 entries
Mixed Signals50

The original mixed filter

Dozens and large sectors qualify at Ultra Rare; Orphelins and Spiel require a monthly record.

5 entry gates · 100 entries
BEFORE YOU CHOOSE A RULE

Understand the tool, the odds and the test.

OPEN NOTEBOOK

The numbers have
nothing to hide.

Every strategy uses the same 100 paths in the selected sample. Keep the Original sample or use Random to draw a new one. Inspect the method and download the complete records.

Inside the simulation